Post by William Castle on May 13, 2023 16:29:03 GMT -5
The Rebel Rovers are a unique and dynamic guild in the world of Britannia on the Catskills Server of Ultima Online. We are a neutral chaotic band of mercenaries, comprising of misfits like Pirates and Vikings, Elves and half-breeds, and many other outcasted individuals seeking to carve their own path in the world. Led by William Castle, known as The Bear, we value independence, loyalty, fair-play, courage, and self-improvement above all else. Our uncompromising belief in the Rover Creed, a set of unspoken but understood principles, guides our conduct and actions, fostering a sense of brotherhood and camaraderie among our members. Whether you're a seasoned adventurer or just starting out, if you believe in a world that values each individual's worth, then the Rovers are the guild for you. Join us, and let's make our mark in the world of Britannia!
Table Of Contents
An Origin; From Silver Crow to Rover
A Summary; The Rebel Rovers
The Rover Creed
Odd Jobs & Contracts
An Unspoken Oath
The Settlement; Landmarks & Map
An Origin; From Silver Crow to Rover
A Summary; The Rebel Rovers
The Rover Creed
Odd Jobs & Contracts
An Unspoken Oath
The Settlement; Landmarks & Map
An Origin; From Silver Crow to Rover
The Rovers have a unique and fascinating origin story that begins with the Silver Crows, a band of pirate mercenaries operating in the world of Britannia.
As members of the Silver Crows, Elara, Tarben, Keylith, River, and William were all well-versed in the ways of the world and its various conflicts. However, they all began to grow weary of the constant battles and senseless violence that they encountered daily.
The decision to leave the Silver Crows was a difficult one for the founding members of the Rovers. As members of the band of pirate mercenaries, they had been through thick and thin together, and had faced countless dangers and challenges side by side. Yet, as they began to tire of the senseless violence and constant infighting within the organization, they knew they needed to branch out on their own.
Their departure, however, was not without its challenges. The Silver Crows were notorious for their fierce loyalty to one another, and the Rovers knew that they risked being hunted down by their former comrades. As such, they were careful to keep their plans a secret, only revealing their intentions to those they trusted implicitly.
The five founders all agreed to create a haven for all outsiders and outcasts. A place where those who were shunned by society could find shelter, food, and protection. In the weeks that followed, the Rovers struggled to find their footing in the cutthroat world of Britannia. They faced challenges and obstacles at every turn, yet they remained resolute in their determination to forge ahead. With William Castle leading the way, they were able to develop a unique set of ethics and values that set them apart from other mercenaries and adventurers.
Thus, the Rovers were born. Over time, the Rovers began to draw in other outcasts and outsiders, many of whom felt they had nowhere else to turn. Together, they built their settlement on the eastern coast of Minoc, a symbol of hope and resilience in a world that often left them behind. And while they rarely spoke of their time with the Silver Crows, the founding members of the Rovers knew that their journey had been worth it - for themselves, and for those who came after them.
William Castle's vision and determination led the Rovers to become one of the most respected and feared guilds in all of Britannia. They remained true to their goal of creating a place where outcasts were welcomed, and they proved time and time again that their unique brand of loyalty and honor was unmatched. The Rovers' origin story is a testament to the power of determination and friendship in the face of adversity.
A Summary; The Rebel Rovers
The Rovers are a unique group of individuals, outcasted from society, they banded together in a motley crew of misfits: pirates and vikings, elves and half-breeds, all determined to make their way in the world of Britannia. Although they have been outcasted by traditional society, they value their neutrality above all else. Led by William Castle, a viking warrior better known as The Bear, they are a chaotic yet disciplined band of mercenaries seeking out opportunities that would benefit themselves and their comrades.
The Rovers have no allegiances outside of themselves, calling no nation home and treating all with equal disdain. To them, the world of Britannia was a wild and untamed place, full of opportunity for those bold enough to seize it.
Residing in their settlement situated on the eastern coast of Minoc, they offer sanctuary and a place to prosper for those who have nowhere else to turn. Their reputation is one of neutrality, as the Rovers never pick sides in the conflicts that arise in the world of Britannia. They believe in their own unique code of ethics, which is dedicated to mutual respect and the betterment of their own members.
Despite their brutal nature, the people of Minoc have come to accept the Rovers as necessary. They brought trade and commerce to the struggling village, and their presence kept raiders and other undesirables at bay.
In the end, the Rovers were known for two things: their fierce independence, and their unwavering loyalty to one another. They were a band of brothers, united by a common cause and a shared destiny. And in the world of Britannia, that was more than enough to make them feared and respected by all who crossed their path.
The Rover Creed
The Rover Creed is a set of unspoken but understood principles that guides the actions and conduct of its members. It is a code of ethics that all Rovers follow without question or hesitation. The creed is as follows:
1. Neutrality above all else: The Rovers do not take sides in the conflicts that arise in the world of Britannia. They are independent and free-thinking, and always loyal to their own members above all else.
2. Loyalty to one another: The Rovers see themselves as a band of brothers and sisters. They always put the needs of their comrades first and will go to great lengths to protect and support one another.
3. Willingness to take on any job: The Rovers are mercenaries who will take on any job as long as it doesn't go against their own code of ethics.
4. Reliance on their own strength: The Rovers trust in their own abilities and the strength of their comrades. They do not rely on outside help or seek alliances with other groups.
5. Fairness: The Rovers believe in being fair, even to their enemies. They value sportsmanship and will always give their adversaries a fair fight.
6. Never backing down: The Rovers do not back down from a challenge and will always stand up for themselves and their comrades.
7. Continuous improvement: The Rovers strive to continuously improve themselves and their skills. They value training and always look for ways to become better fighters and mercenaries.
8. Mutual respect: The Rovers respect all their fellow members, regardless of their background, with the understanding that they are all united under the same banner.
Overall, the Rover Creed is a set of principles that fosters a sense of brotherhood and camaraderie among its members. It is a code that is unwritten yet understood, and is followed by all Rovers without exception.
Odd Jobs & Contracts
The Rovers never shy away from taking on odd jobs and contracts no matter how dangerous or unorthodox they may be, with the ultimate goal of achieving their own ends. They are more than willing to take on jobs that may be perceived as morally ambiguous, as long as it helps them and their comrades. Some examples of their contracts include:
- Safe escorting of wealthy traders through dangerous territories;
- The retrieval of stolen goods and merchandise;
- The elimination of troublesome bandits and criminal organizations;
- The exploration of dangerous ruins in search of valuable artifacts.
Despite their reputation as a wild and lawless band of mercenaries, the Rovers are more neutral than outright evil. The codes of ethics that they follow, which is known only to a select few, are based on a sense of mutual respect and loyalty that holds its members together. To the Rovers, their comrades always come first, and they are willing to go to extreme lengths to protect and support one another when needed.
In summary, the Rovers are a dangerous and unpredictable group of mercenaries who keep to their own code of ethics, always seeking out new opportunities to further their own goals and those of their comrades. They take on a variety of assignments and always complete their jobs with a level of skill and precision that is unmatched throughout the land. With their unwavering loyalty and unique sense of camaraderie, the Rovers truly are one of the most intriguing and mysterious groups in all of Britannia.
An Unspoken Oath
The Unspoken Oath of the Rovers is a solemn pledge that all members of the guild understand and adhere to, regardless of their personal ambitions. Although it is not formally stated, every member of the Rovers is aware of the seriousness and importance of this oath.
The Oath is as follows:
"I swear to uphold the neutrality of the Rovers. I will never take sides in the conflicts that arise in the world of Britannia. I will be loyal to my fellow Rovers, putting their needs above my own. I will take on any job as long as it does not go against our own. I will rely on my own strength and the strength of my comrades. I will never back down from a challenge or betray the trust of my fellow Rovers. I will be fair and sportsmanlike in all my endeavors, showing respect to my enemies. I will continuously strive to improve myself and my skills, with the understanding that we are all united under the banner of the Rovers. I take this oath of my own free will and with full knowledge of its importance to the guild."
The Unspoken Oath of the Rovers is a testament to the strong sense of camaraderie and loyalty that exists within the guild. It reaffirms the pledge of neutrality and the commitment to mutual support and respect among the members, and is a reminder that personal ambitions will not come at the expense of the greater good of the Rovers. Every member understands and adheres to this oath as a core tenet of their membership and as a foundation on which to build their own personal achievements.
The Settlement; Landmarks & Map
The Settlement Consists of multiple buildings that stretch along the shores of Eastern Minoc. The following are noteworthy constructs;
The Unspoken Oath of the Rovers is a solemn pledge that all members of the guild understand and adhere to, regardless of their personal ambitions. Although it is not formally stated, every member of the Rovers is aware of the seriousness and importance of this oath.
The Oath is as follows:
"I swear to uphold the neutrality of the Rovers. I will never take sides in the conflicts that arise in the world of Britannia. I will be loyal to my fellow Rovers, putting their needs above my own. I will take on any job as long as it does not go against our own. I will rely on my own strength and the strength of my comrades. I will never back down from a challenge or betray the trust of my fellow Rovers. I will be fair and sportsmanlike in all my endeavors, showing respect to my enemies. I will continuously strive to improve myself and my skills, with the understanding that we are all united under the banner of the Rovers. I take this oath of my own free will and with full knowledge of its importance to the guild."
The Unspoken Oath of the Rovers is a testament to the strong sense of camaraderie and loyalty that exists within the guild. It reaffirms the pledge of neutrality and the commitment to mutual support and respect among the members, and is a reminder that personal ambitions will not come at the expense of the greater good of the Rovers. Every member understands and adheres to this oath as a core tenet of their membership and as a foundation on which to build their own personal achievements.
The Settlement; Landmarks & Map
The Settlement Consists of multiple buildings that stretch along the shores of Eastern Minoc. The following are noteworthy constructs;
The Lighthouse - This towering beacon of light is the first thing that visitors see when approaching The Settlement from the sea. It's an impressive structure made of stone and timber that boasts both practicality and beauty. The lighthouse is responsible for guiding ships safely through the treacherous waters near the village. It is the only lighthouse in the immediate area and is, therefore, an indispensable part of The Settlement. Inside, visitors will find a spiral staircase leading up to the top where an expansive view of the sea awaits.
The Great Hall - Known as "The Kings Head," The Great Hall is the largest building in the village and is the central gathering place for the Rovers. It is a magnificent building with large timber beams and wooden walls covered in intricate carvings. Inside, there is a massive fireplace that provides warmth during the winter months. The Great Hall is where meetings are held, and decisions are made, and it is the beating heart of The Settlement. Visitors are invited to attend some meetings and revel in the warm Viking hospitality.
The Storehouse - The Storehouse is where the Rovers keep their trade goods, food, and other essential items. It is a massive structure with wooden walls, a thatched roof, and a sturdy wooden door. Inside, there are several shelves, crates, and barrels, each labeled with their contents. The Rovers take great care in keeping their trade goods organized and in good condition. Visitors are welcome to come and browse the wares or purchase something for themselves.
The Storehouse - The Storehouse is where the Rovers keep their trade goods, food, and other essential items. It is a massive structure with wooden walls, a thatched roof, and a sturdy wooden door. Inside, there are several shelves, crates, and barrels, each labeled with their contents. The Rovers take great care in keeping their trade goods organized and in good condition. Visitors are welcome to come and browse the wares or purchase something for themselves.
The Barracks - The Barracks are where the Rovers train, rest, and recover after a long day of adventuring. It is a large building made of wood and stone, with a large thatched roof. Inside, there are several bunk beds and a weapons rack. The Rovers are always on guard, always ready for whatever comes their way, and The Barracks is where they recharge their batteries. Visitors are only allowed inside if they are accompanied by a member of the Rovers.
The Foundry - The Foundry is the heart of the village, where skilled craftsmen such as blacksmiths, carpenters, and tailors work tirelessly creating their wares. The entire village depends on the expertise of these craftspeople to keep their tools and weapons in good condition, as well as creating new ones. The Foundry is always busy, and the ringing of hammers and the hiss of bellows can be heard throughout the day. Visitors are welcome to come and watch the craftsmen at work or even commission a piece of their own.