Post by Judas D'arc on Oct 2, 2012 10:48:28 GMT -5
Although the Players of Roles [RP1] and Emerald Trading Company [ETC] are not an official part of the Atlantic Role-Play Community (ARPC), our guild has established war status with many of their members in order to further interaction. The ARPC has the following set of rules governing all player versus player combat that we adhere to during any combat encounters:
1) Stay in character at all times. Even though combat is occurring around you, you must react to all situations from an in character perspective.
2) You must RP first before attacking anyone. Intentions for attack must be made clear. Make sure your opponents are logged in, at their keyboard, and aware they are about to come under attack. Before attacking, make sure you give a short warning; “Halt!” “Have at you”, "You are under arrest", etc, and make sure they react to it.
3) If you get knocked unconscious (killed) in character, then you are considered injured for 15 minutes (unless otherwise agreed between guild masters). In that time you must keep your death robe on. You may not join the battle, or do any other demanding actions in character. You may RP being injured, and as such talk with others, but you may not help or interfere with any ongoing battle in any way. You can not log in a different character to rejoin a battle.
4) A player can only loot his or her own body when the fighting has moved away from them, as auto-loot automatically drops the death robe to the ground, and in the heat of battle people can get attacked when disrobed. Once you have looted your corpse, put your death robe back on and retreat from battle.
5) Those wearing death robes may not be attacked under any circumstances.
6) No looting is allowed.
7) Each combatant has only one life. Once you have fallen you may not re-enter the battle.
8) Summoned or tamed pets are allowed in combat. Pets have only one life, and when killed they can not rejoin the battle. If the tamer dies before the pet, the tamer may not continue to give the pet orders or participate in battle in any way.
9) All weapons, skills, equipment and special moves are permitted during combat.
10) Killing enemy pets is not permitted unless the pet or the owner is attacking you or your allies.
11) There will be a 15 minute warning before any battle or raid is launched. The warning may only be given to a high ranking officer or guild master of the enemy organization.
Trump Rule: The above rules can be amended or changed to suit the needs of guilds engaged in wars provided that every guild master involved in the war is aware of the new rules. Any dispute of these rules should be posted on the Grand Senate board for clarification or amendment.
1) Stay in character at all times. Even though combat is occurring around you, you must react to all situations from an in character perspective.
2) You must RP first before attacking anyone. Intentions for attack must be made clear. Make sure your opponents are logged in, at their keyboard, and aware they are about to come under attack. Before attacking, make sure you give a short warning; “Halt!” “Have at you”, "You are under arrest", etc, and make sure they react to it.
3) If you get knocked unconscious (killed) in character, then you are considered injured for 15 minutes (unless otherwise agreed between guild masters). In that time you must keep your death robe on. You may not join the battle, or do any other demanding actions in character. You may RP being injured, and as such talk with others, but you may not help or interfere with any ongoing battle in any way. You can not log in a different character to rejoin a battle.
4) A player can only loot his or her own body when the fighting has moved away from them, as auto-loot automatically drops the death robe to the ground, and in the heat of battle people can get attacked when disrobed. Once you have looted your corpse, put your death robe back on and retreat from battle.
5) Those wearing death robes may not be attacked under any circumstances.
6) No looting is allowed.
7) Each combatant has only one life. Once you have fallen you may not re-enter the battle.
8) Summoned or tamed pets are allowed in combat. Pets have only one life, and when killed they can not rejoin the battle. If the tamer dies before the pet, the tamer may not continue to give the pet orders or participate in battle in any way.
9) All weapons, skills, equipment and special moves are permitted during combat.
10) Killing enemy pets is not permitted unless the pet or the owner is attacking you or your allies.
11) There will be a 15 minute warning before any battle or raid is launched. The warning may only be given to a high ranking officer or guild master of the enemy organization.
Trump Rule: The above rules can be amended or changed to suit the needs of guilds engaged in wars provided that every guild master involved in the war is aware of the new rules. Any dispute of these rules should be posted on the Grand Senate board for clarification or amendment.