Rangers of Spiritwood Organizational Structure
Jun 24, 2014 10:42:28 GMT -5
Eodain Cadori likes this
Post by Judas D'arc on Jun 24, 2014 10:42:28 GMT -5
(By popular necessity, and only 5 1/2 months late!)
The Rangers of Spiritwood has a very simplified organizational structure, as follows:
1) The Keeper:
Chosen from the ranks of the Seekers, the Keeper is the leader of the Rangers of Spiritwood. The ultimate authority for the group, each Keeper is free to exercise this power in whatever manner seen fit. This position is responsible for overseeing administrative matters; establishing and maintaining ties with the crown, city-states, and other groups; the recruitment and guidance of new rangers; managing membership including the promotion, punishment, or expulsion of rangers; and determining policy for a particular issue. Generally, a Keeper serves until death or voluntary retirement, although they can be replaced by a unanimous vote of Seekers.
2) First Seeker:
The First Seeker is chosen or removed by a majority vote of the other Seekers and serves as the unofficial second-in-command. This individual is assigned to the main outpost and assists the Keeper in various matters but is also active in the field, where he or she is always the ranking ranger. Often, but not always, the First Seeker is being groomed to assume the role of Keeper someday.
3) Seekers:
These are the full-ranking rangers tasked with protecting and serving Sosaria and upholding the eight virtues. The Keeper usually assigns each Seeker with a particular task and/or region to patrol, which can include anywhere from one of the group's outposts to the wilderness of another facet. The Seekers possess the discretion on how to carry out their individual assignments but are encouraged to cooperate with local authorities and expected to act consistently with the group's principles. As the most visible representatives of the Rangers of Spiritwood, they are must take their responsibilities very seriously. Other responsibilities include undertaking specific missions, leading subordinates in the field, and mentoring a specific Scout assigned them. When a group of Seekers go on a quest together, it is customer for them to choose a temporary leader in advance if the Keeper or First Seeker are not present.
In order to become a Seeker, a Scout must meet the following requirements:
- At least six months of service as a Scout
- The personal belief and intention that said Scout is ready to advance in rank
- Personal recommendations from at least four other Scouts or two Seekers
- An in-depth review with the Keeper of the Scout's deeds during the six month qualifying period
- Pass a character and virtue test administered by the Keeper
- Undergo a final test determined by the Keeper and based upon the results of the other requirements
In certain circumstances, the Keeper can allow the First Seeker to oversee the testing of a Scout.
Upon meeting all of these requirements, the Scout is advanced and given an assignment, determined by the overall needs of the group and the new Seeker's preference.
4) Scouts:
The Scouts are apprentice rangers recruited by the Keeper, administered oaths, and assigned to the main outpost. They are expected to learn the path of the Ranger, act in accordance with the virtues, and obey the higher-ranking Keeper and Seekers. There is no strict method of instruction and their training is largely left to the discretion of the Keeper. Depending on availability, a Scout is sometimes paired with a Seeker for mentoring.
5) Quartermasters:
The Quartermaster is a non-ranking position responsible for the care of an outpost. Generally, one Quartermaster is assigned to each outpost, although they are permitted an assistant if necessary.
6) Initiates:
The Initiates are non-ranking, potential recruits that are interested in joining the Rangers of Spiritwood. After a period of at least 30 days, in which they spend learning about the Rangers, there will be a discussion between the Keeper and Initiate concerning whether they should be administered an oath and officially join the group as a Scout.
The Rangers of Spiritwood has a very simplified organizational structure, as follows:
1) The Keeper:
Chosen from the ranks of the Seekers, the Keeper is the leader of the Rangers of Spiritwood. The ultimate authority for the group, each Keeper is free to exercise this power in whatever manner seen fit. This position is responsible for overseeing administrative matters; establishing and maintaining ties with the crown, city-states, and other groups; the recruitment and guidance of new rangers; managing membership including the promotion, punishment, or expulsion of rangers; and determining policy for a particular issue. Generally, a Keeper serves until death or voluntary retirement, although they can be replaced by a unanimous vote of Seekers.
2) First Seeker:
The First Seeker is chosen or removed by a majority vote of the other Seekers and serves as the unofficial second-in-command. This individual is assigned to the main outpost and assists the Keeper in various matters but is also active in the field, where he or she is always the ranking ranger. Often, but not always, the First Seeker is being groomed to assume the role of Keeper someday.
3) Seekers:
These are the full-ranking rangers tasked with protecting and serving Sosaria and upholding the eight virtues. The Keeper usually assigns each Seeker with a particular task and/or region to patrol, which can include anywhere from one of the group's outposts to the wilderness of another facet. The Seekers possess the discretion on how to carry out their individual assignments but are encouraged to cooperate with local authorities and expected to act consistently with the group's principles. As the most visible representatives of the Rangers of Spiritwood, they are must take their responsibilities very seriously. Other responsibilities include undertaking specific missions, leading subordinates in the field, and mentoring a specific Scout assigned them. When a group of Seekers go on a quest together, it is customer for them to choose a temporary leader in advance if the Keeper or First Seeker are not present.
In order to become a Seeker, a Scout must meet the following requirements:
- At least six months of service as a Scout
- The personal belief and intention that said Scout is ready to advance in rank
- Personal recommendations from at least four other Scouts or two Seekers
- An in-depth review with the Keeper of the Scout's deeds during the six month qualifying period
- Pass a character and virtue test administered by the Keeper
- Undergo a final test determined by the Keeper and based upon the results of the other requirements
In certain circumstances, the Keeper can allow the First Seeker to oversee the testing of a Scout.
Upon meeting all of these requirements, the Scout is advanced and given an assignment, determined by the overall needs of the group and the new Seeker's preference.
4) Scouts:
The Scouts are apprentice rangers recruited by the Keeper, administered oaths, and assigned to the main outpost. They are expected to learn the path of the Ranger, act in accordance with the virtues, and obey the higher-ranking Keeper and Seekers. There is no strict method of instruction and their training is largely left to the discretion of the Keeper. Depending on availability, a Scout is sometimes paired with a Seeker for mentoring.
5) Quartermasters:
The Quartermaster is a non-ranking position responsible for the care of an outpost. Generally, one Quartermaster is assigned to each outpost, although they are permitted an assistant if necessary.
6) Initiates:
The Initiates are non-ranking, potential recruits that are interested in joining the Rangers of Spiritwood. After a period of at least 30 days, in which they spend learning about the Rangers, there will be a discussion between the Keeper and Initiate concerning whether they should be administered an oath and officially join the group as a Scout.